Part 3 of our tutorial series on how to make a real-time Toon Shader in Blender 2.8 In this video, David from Lightning Boy Studio will show how to make a metallic material using a custom specular highlight and Matcap texture. Watch Part 1 here : Watch Part 2 here : Opening Logo Sound Mix : Les Productions Underground Download the .blend file from this tutorial: Download the Matcap texture used in this tutorial:
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