Demo of my Quake 2 Remastered solo mod: FasterFps. Easily rush levels, instant weapon switch, grapple, efficient auto-save. A new version is available, with a new video (see comment), and I renamed the mod to “Faster Quake 2“. Gameplay by me, the skill is not awsome but it's so fun to play with this mod. The mod is available on GitHub, NexusMod and ModDB. Gameplay overview: With this mod you can play fast in the existing campaigns, you rush through the levels, almost like a speedrunner, but you don't need to know the levels and you can kill everyone. Your weapons are more powerful, and you takes less damage, you easily kill loads of monsters. Use only Super Shootgun, Machine Gun, Rocket Launcher and Rail Gun. You get them directly on a new game, and all ammo items are still useful because they give you a small amount of ammo for those main weapons. Weapon switch is now really instantaneous, enjoy chaining kills with really distinct weapons. Fly with a fast grapple, and rocket jump without taking self damage. Almost never create a savegame, the mod has an auto-save every 30 seconds on different slots. Use compass when you have any doubt, you're here to run and shoot fast, not to block on closed doors. Ignore items, no need to worry about the good timing for their use. Start a new game in hard mode, to have more monsters, the game will still be easy with your overpowered weapons. If you want some changes for your personal taste of gameplay, you can, almost all changes of this mod are easily customizable with configuration variables. Also, you still have other weapons, with ammo and more damage. Features: - When you switch weapons, it's really instantaneous, because it's frustrating to have to wait for the shoot cooldown before switching, now you can chain rocket and rail shoot for example. - The mod has an auto-save every 30 seconds on different slots. Every game should have this feature. - The player does 3x more damage, and receive less damage, because I think it's more fun to shoot many monsters than one big, while rushing through levels. It's designed for new game with the hard difficulty choice. - When you start a new game you already have the main weapons: Super Shootgun, Machine Gun, Rocket Launcher and Rail Gun, because I think that other weapons are similar or less interesting. - Any ammo item you pick gives some ammo for the main weapons. This behavior is necessary for the non-main weapons ammo items to still be useful, and to have ammo for the main weapons at the first levels. - The player doesn't receive damage from its own weapon, so you can abuse rocket jumps. Rocket jump power is configurable by a variable, but it is not changed from de vanilla game. - When you start a new game you have the grapple, and its launch speed is increased. - The rocket area damage radius is larger, for rockets launched by the player. - The bullets from the machine gun have no spread, because I like when my weapon shoots where I aim. - Barrels always explode immediately, like in original Quake 2. - When you click on the weapon hotkey of the already selected weapon, it doesn't cycle to another weapon, because it's unnecessary and annoying in this mod. - The following changes are done because I prefer to quickly kill many dumb monsters: - Monsters will not duck projectiles, like in original Quake 2. - Monsters will not strafe to avoid grenades, like in original Quake 2. - Monsters stop shooting when losing sight. - Monsters can't see you when you're behind them and tell each other that you're there. - Monsters stay on the platforms/floors they spawn on, like in original Quake 2.
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