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ESO Scalecaller Peak Mountain God World Record (5:40) | Arcanist DD (u41)

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Guys wanted to do one more dungeon before the new patch, so here it is, although there's still room for improvement. Also it wouldn't be the run if I weren't close to dying. The dungeon itself is a bit different compared to previous ones we did. Unlike the newer dungeons where you can save a lot of time by nuking the bosses, here the first 3 bosses are trivial to nuke, and far more time can be saved on optimizing trash. The last 2 bosses can be a big time save if you nuke them, especially compared to previous WR which was actually pretty optimized already. I assumed we would be able to do it in 5:40, which once again is bang on for what we did, but the time can be further improved. Personally I would like to shave off another 15sec, to improve the previous record by a minute and that's absolutely doable. As for this specific run it had a number of issues. I played 2nd boss very poorly, had no crux and inspired active, should have skipped orb cast. Third boss was also slow, I didn't get 2nd crux before the boss and had to flail twice, but I wasn't the only one with issues, could have easily do it 2sec quicker. The 4th boss was atrocious, I didn't prebuff any sets besides vma bow, on top of that we didn't get major vuln once there, but that's just arch being funny, so w/e. Last boss was also slower, this time I used wrong potion here, should have used the longer one to make sure I could prolong acuity, but for some reason I selected the wrong one, didn't make much of a difference but still, could save a couple seconds here if we would play this better. I think this patch the record can be improved even further than before, gotta experiment with some things, but for time being we won't be able to do dungeons anyway, so it is what it is. I've also heard some concerns with regards to us (not)killing all the trash between 3rd and 4th boss, the adds there are indeed an issue if you run all the way to the 4th boss, that's why I've stayed in the back to finish them off. Generally we always either have someone in the back finish the trash or escort them like the WW behemoth in vSG, otherwise the adds have tendency to get stuck or even run backwards. Unfortunately it's something that happens often enough, forcing you to play around that, otherwise some interesting ways of playing the trash would be possible. There's also a matter of gear swapping, if the skeevers, harpies or giant get stuck, you'll be stuck in combat, so we are forced to kill them anyway. Other povs: Bastek: Ryan: Setups on Trash: WM Sul-Xan Velothi 1pc Slimecraw (1st trash only) Deadly/Dark Convergence Sul-Xan Velothi 1pc Slimecraw (rest) Setup on bosses: Acuity WM Velothi 1pc Balorgh Music: Feint -Time Bomb (feat. Veela) Feint - My Sunset

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