Get access to bonus streams, scene files, and more. In this Cinema 4D tutorial Chris walks through the process of creating a collapsing pit using Voronoi Fracture and Fields. This is the first in a series of advanced dynamics tutorials with the goal of making dynamics more art-directable. After the completion of the rig, we jump into Redshift and using a couple of plugins to “quickly“ make a final setup for animation. 00:00:00 - Intro 00:01:37- Simplified Dynamic Voronoi Fracture system 00:09:39- Simplified growth system with Fields & Freeze 00:20:20- Fields!!! Building a growth system into a VertexMap Tag 00:39:19- Transfer VertexMap to Dynamics 00:39:56- Collapsing Plane with Dynamics driven by the VertexMap 00:48:30- Drive the Voronoi chunks with the dynamic Plane 00:57:10- Create small cracks ahead of falling chunks 01:04:44- Drive some randomness ahead of falling chunks 01:16:58- Use splines to drive large cracks way ahead of chunks 01:38:29- Tweaking the overall setup 01:45:39- Adding extra little chunks --Section Two: Redshift-- 01:49:57- Adding light and materials from GSG tools 01:57:43- Adding displacement to chunks with Redshift 02:07:04- Hiding the displacement until it need to be revealed 02:18:29- Tweaking VertexMaps 02:22:34- Recap of various tweaks. Adding a circular limiter shape 02:26:23- “Baking“ VertexMap to stop refresh trouble 02:29:09- Outro, and making it your own 02:30:04- Support Rocket Lasso Follow! Music: Software used: Cinema 4D And from Greyscalegorilla: HDRI Link GorillaCam EDM Collection Get access to bonus streams, scene files, and more.
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