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Stylized Foliage basic workflow tutorial - Zbrush to Painter to Unreal

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A quick and hopefully easy to follow tutorial on making foliage from scratch to bringing it into engine! This starts by sculpting your leaves in Zbrush, baking them onto a plane in Substance Painter, assembling the plants in Maya and then bringing it into Unreal Engine. You can get a more indepth look at the texturing process in my stylized texture tutorial. Let me know if you have any questions! I try to reply to all my comments around my freelance work all my links:

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