Support us on Patreon: 00:33 - Remapping dist with Cosine 01:15 - Scaling up the input range 02:17 - Remapping the Output Range 03:00 - Attenuating the Effect 03:30 - Reciprocal Calculation 04:15 - Clamping Attributes 05:20 - Creating Displacement 07:00 - Defining the Effects Reach 07:45 - Promoting Parameters Blender used to be a destructive program. Not anymore. Since version Blender features a new procedural way of modifying object data: Geometry Nodes. This tutorial looks at Geometry Nodes from a Houdini users perspective and explains the principles of using it. It explores similarities and differences to Houdini by creating a colorful example project.
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