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C++ OpenGL Tutorial - 22 - Bounding Regions/Collisions

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*****NOTE The code for AABB vs Sphere was incorrect, an updated and correct version can be found here: ***** In this video, we create a bounding box model that encompasses our existing meshes. Additionally, we add primitive testing algorithms to determine if two regions intersect. This is a precursor to writing the Octree and collision detection algorithms. • Collision Model Article: Higher Mesh Count Models (optional): • • • Website: • Twitter: • Discord: • This Github Repo: • This Playlist: Listened to the album, One, by C418 ().

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