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Siggraph 2018 Rewind - Orestis Konstantinidis: Entering The Fields

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Orestis Konstantinitis was the primary UX designer working on Cinema 4D R20’s Fields system, and shares both the concepts that guided the design of the system and many great practical examples of how Fields can be used. You’ll see how to apply Fields to effectors, deformers, vertex maps and volumes. When used with the Target Effector, Fields can even define the direction of clones. With the Falloff node in Xpresso you can use Fields to control any object parameter, and by modifying the parameters of an Alembic cache you can even modify animation with Fields and create stop-motion effects. Orestis demonstrates several techniques that use the growth animation of fields to morph between multiple shapes or reveal objects. 10:20 Basic Fields with MoGraph Effectors 11:47 Fields with Deformers 13:48 Fields with Vertex Maps / Particle and Decay Field 15:20 Fields in Volumes 20:57 Field Direction / Target Effector 24:32 Fields in Point Selections 26:58 Using Fields to Cont

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