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Siggraph 2018 Rewind - Matthus Niedoba: Behind the Voxels: Bringing Volumes to Cinema 4D

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Matthäus Niedoba is a UX designer for MAXON who worked on the implementation of OpenVDB-based Volumes in Cinema 4D R20. In this live Siggraph 2018 presentation, Matthäus offers behind-the-scenes insight into the design and development process for Volumes and also shows some great examples of Volumes in multiple projects. You’ll see how Volumes can be use to easily model threads or a screwdriver, or even ice cream and cookies. Matthäus also shows how Volumes can be used in abstract designs - combining Voronoi Fracture and multiple Volume objects to create intertwined volumes, and using Fields to dissolve objects. You’ll also see how Volumes and C4D’s MoGraph toolset can easily create condensation drops on a soda or beer can. 01:47 Modeling Threads with OpenVDB Volumens 05:11 Modeling a Screwdriver with Volumes 12:51 Creating a Cookie 17:34 Design and Development of OpenVDB Volumes 23:50 SDF vs Fog Volumes 27:00 Volume Mesh Command / Retopo during Sculpting 29:07 Volumes

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