Just a small demo of triplanar texture mapping normal mapping in action over a procedurally generated surface. To better show the effect, in this simple demo I used a brick texture over a very smooth terrain (generated using small values of “persistence“). Textures from: . . Cubemap used: 'Miramax' by Jockum Skoglund (hipshot), link: licensed under the creative commons CC BY 3.0 license:
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