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H20.5: Building a Substance like texturing workflow in Copernicus

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We're back! And Houdini now has Copernicus, a complete rebuild of the image workspace with a focus on texturing! So, let's see if we can build a texturing workflow where we can bring in multiple pbr texture sets and layer them onto an object with lot's of fancy masks. Just like, you know, some other texturing tools out there. Assets used: Download project file here: Chapters: 00:00 Intro 00:49 Model Prep 02:43 Copernicus Setup 05:04 PBR Layer HDA 08:27 ID Masks (Metal) 12:40 Curvature Masks (Metal Scratches) 15:59 Directional Masks (Dirt) 18:52 Decals (Logo) 21:21 Export and Previewing with Karma

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