You might have seen the earlier version of this last week; and I'm super glad it turned out as popular as it did. Since then, the boss fight has been given tonnes of polish! There are now more distinct phases. In phase one, Korax is invincible until you destroy his shield and harasses you by flying about whilst you do so. Phase two lets reinforcements out of Dark Priests and allows him to revive Reivers; and he teleports around on platforms. The finale warps you into space (!) for the final duel. Korax is now aware of which part of the stage you're on when it comes to triggering traps (so spikes and crushers and blasters are less indiscriminate and more in your general area) and also chooses teleport destinations in your vicinity when attacking you in Stage 2. Basically a lot more logical, which amps the challenge up quite a bit! I probably still need to make Stage 3 more aggressive; but hey it looks cool! Fun fact; this is actually the second recording, h
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