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KineFX Rigging | Fur Dude | Part 8 | Create the Animation Rig Asset

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Lessons & Project Files: You are now going to create a second digital asset that has the capture rig nested inside it. This new asset will be the one that can be animated to create the final motion of the character. This new asset will contain all of the rigging tools such as inverse kinematics and aim constraints that assist with animation. In order to test these controls as you add them, you will set up a test version of the rig that is locked and visible in a second Scene view pane.

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