In the final part of this series, we look at the final game in the Dead Space saga, and look at the reasons why this series shifted so far towards being an action-heavy shooter. The Design of Dead Space - Part 1: The Design of Dead Space - Part 2: Support Game Maker's Toolkit on Patreon - Have Mark talk at your studio, university, or event - (Thanks to Charlie from for playing Dead Space 3 co-op with me) MCV: “Dead Space 2 sales double original“ Polygon: “Dead Space 3 needs an audience of about five million for continued series investment“ NowGamer: “Dead Space 3’s Action Focus A Necessary Evil - Dead Space 1 Writer“
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