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Tutorial- 3Ds Max, Photoshop CS6, CrazyBump - Texturing Pipeline Part 2

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Game modelling and texturing pipeline between Max and Photoshop for a basic crate that can be used in games. Continuation of the Texturing Pipeline tutorials, first can be found here: In this tutorial we make the texture map inside Photoshop and transfer it to CrazyBump to finish it up All project files (brushes, starter objs, base textures) can be found here (DB link): Get your voice heard on tutorials that you want through this survey:

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