In this session, Aardman Animations will explain how they leveraged procedural content generation (PCG) and geometry script frameworks in UE5 to address the near ubiquitous challenges of high content requirements and a short production cycle during the production of Chicken Run: Eggstraction. Drop in and learn about Aardman’s approach to developing and iterating a simple, robust, set of designer-led tools built around PCG and geometry script for indoor level building.
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