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Verge3D for Maya Basics - Part 11 - Application Optimizations

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In this part of the tutorial, we’ll be thoroughly optimizing our application, improving the loading time and reducing memory footprint. We’ll convert the textures to a more efficient format, pack BW textures to RGB channels, and reduce the number of shaders. We’ll also enable asset compression to further speed up the loading. 0:34 Using the “print performance info“ puzzle. 3:00 Packing black and white textures to RGB channels of Occlusion-Roughness-Metallic texture. 6:32 Checking and removing unused alp

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