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Moebius-style 3D Rendering | Useless Game Dev

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It’s shading time. Watch me try to make a shader that renders real-time 3D in the hand drawn style of Moebius. There be crosshatch, outlines, sobel filters, we’re in for a bumpy ride. Support the channel on Patreon to get extra content, and access to the Discord server and to the source code of every project! Play the hand shaded game Montrouge Grand Prix on : It’s moebin time. More reading/watching on this subject: - Buy Moebius books and works on the Moebius Production Website: - A terrific series on outlines and edge detection in Unity by Ned Makes Games: - Someone made a Mike Mignola style 3D renderer that looks absolutely stunning: - An actual game called Sable that’s clearly inspired by Moebius (

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