Huge Dizzy playlist archive with all official & fan made games: Tons of stuff has been changed since v1.0, and now also the way to get coin 100. The door to the chamber in the castle does not open automatically now when coin 99 is collected. Can you figure out how to get coin 100 and unlock the alternative ending ?? (and No, this video does not reveal it). v1.3 () An extended finalcut soundtrack has been added. (thx MmcM) (57:25) Added bats to the upper tiers of the forest (8:12), (8:19). *Fixed visual bugs in the forest (Now always walking in front of the railings 7:45) *When taking a coin, the character's initial dialogue was skipped. (thx TwoSpacesSG) *Impossible to jump behind the witch in the castle. (thx Truf) (39:14) *More space between coins to avoid taking two at once and only getting one registred (13:55) v1.2 () *The number of coins was not reset after restarting the game. v1.1 () Extended memory support has been added. Added taking a coin by SELECT key instead of tapping. *Corrected spelling typos. (thx Philip Oliver) *Pirate sprite updated. (thx Jarrod Bentley) (36:54) *Dizzy doesn't fall through the water at the castle. (thx Lethargeek) (26:13) *Fixed a bug with disappearing coin. (thx EdHell and Neko-san) *Fixed flickering column in the chateau (thx CityAceE) (16:19) *The dread castle graphics have been updated. (thx Moroz1999) (All castle screens 25:36) *Found a lost epaulettes at the guard. (thx Jarrod Bentley) *The ticking heart is not lost now. (thx Faddy) *Fixed flickering inventory and coins when changing rooms. (thx Evgeny Muchkin) *Fixed fatal bug with active objects when interacting from the menu. (thx TwoSpacesSG) Game Design: The Oliver Twins Programming: Evgeniy Barskiy Graphics: Dmitri Ponomarjov, Oleg Origin, Jarrod Bentley, Alexander Filyanov Sprites: Jarrod Bentley Loading Screen and Slides: Marco Antonio Del Campo Illustrations: Piotr ‘PIT’ Gratkiewicz Special Thanks: Andrew Joseph of Team Yolkfolk Original Soundtrack: Sergey Kosov Download here: :347206/
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