This video shows a quick preview of MicroSplat working in SineSpace. This test region was created using Unity using Editor Pack with MicroSplat and also shows off a Coconut Palm I made in Speedtree 8.3 and features SineSpace Post Processing v2. The modular MicroSplat terrain shading system delivers faster performance than standard Unity terrain, as well as tools and options for improving terrain blending and reducing tiling. This video was recorded in SineSpace in May 2019 using th
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