Myvideo

Guest

Login

Digital Foundry Upscaling Face-Off: PS5 Pro PSSR vs PC DLSS/FSR 3.1 in Ratchet and Clank Rift Apart

Uploaded By: Myvideo
27 views
0
0 votes
0

🎯 Загружено автоматически через бота: 🚫 Оригинал видео: 📺 Данное видео принадлежит каналу «Digital Foundry» (@DigitalFoundry). Оно представлено в нашем сообществе исключительно в информационных, научных, образовательных или культурных целях. Наше сообщество не утверждает никаких прав на данное видео. Пожалуйста, поддержите автора, посетив его оригинальный канал. ✉️ Если у вас есть претензии к авторским правам на данное видео, пожалуйста, свяжитесь с нами по почте support@, и мы немедленно удалим его. 📃 Оригинальное описание: With PlayStation 5 Pro, consoles are embracing the reconstruction-based upscaling model that has made Nvidia DLSS in particular a must-have feature for the current era of gaming. PSSR is Sony’s iteration and impressions thus far have been impressive - but what happens when we stack it up directly in like-for-like scenarios with AMD’s existing FSR 3.1 technology along with Nvidia’s state-of-the-art DLSS. This is only one game and one implementation, of course, but it’s the toughest work-out for PSSR we could put together in the pre-launch period - and the results are generally impressive. Want some DF-branded tee-shirts, mugs, hoodies and various items based on DF catchphrases? Check out our store: Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: Subscribe for more Digital Foundry: Introduction Testing Limitations PSSR vs FSR 3.1 PSSR vs DLSS Conclusion

Share with your friends

Link:

Embed:

Video Size:

Custom size:

x

Add to Playlist:

Favorites
My Playlist
Watch Later