Support us on Today we want to take an artifact from digital cameras, something that we usually try to avoid, and turn it up to eleven! Make it an effect on it's own! And that artifact is rolling shutter. To achieve this, we'll need to bend time using point attributes, which we'll do with a bit of SOP trickery. Download the scenefile here: Chapters: 00:00 Intro 01:17 Base RBD Sim 04:17 Calculate Time Offset 08:03 Time Shift A: Create Motion Trails 10:16 Time Shift B: Reconstruct Motion From Trails 13:33 Time Shift C: Offset Time Per Point
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