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Nobody Reads Forever | Alina BRAZDEIKENE

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Download slides: Delivered at Casual Connect Eastern Europe, November 2014. Sure, writing a captive narrative is fun, but what about all the supporting text that players probably won't even read? This presentation covers best practices for storytelling through secondary means such as dialogue screens, quest windows, and more. Alina covers narrative, game design and UI methods of building a full, ri

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