LWJGL tutorial series on how to create a 3D Java game with OpenGL! This week we learn how to render a model using VAOs and VBOs. Here are the vertices that we used: float[] vertices = { , , 0f, , , 0f, , , 0f, , , 0f, , , 0f, , , 0f }; LWJGL Wiki: Support the series on Patreon: Facebook Page: Tumblr: h
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