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Как работает левел дизайн Зельды | Марк Браун по-русски

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Это перевод ролика с канала Game Maker’s Toolkit, автор Марк Браун: Перевод, монтаж и озвучка: Кирилл Буянин Обложка: Рина Свицына Оригинальные источники: How the “Open Air“ world was created... | Legend of Zelda: Breath of the Wild has become a game... | IGN Japan The Perfect Game World Born under Nintendo's New Development Approach... | GNN Gamer The perfect game world of The Legend of Zelda: Breath of the Wild... | 4Gamer Did the map for “Zelda“ start in Kyoto!? | The Legend of Zelda: Breath of the Wild’s map is based on Kyoto | Polygon The Making of The Legend of Zelda: Breath of the Wild Video – Open-Air Concept | Nintendo

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