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SKUFURRY Character Modeling Full process Blender - 4.2

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I recorded the complete process of sculpting the character and painting it in Blender! I cut out only those moments that took a lot of time when I was working on the details... The character was created entirely in Blender - from start to render! The blender is certainly fast, but 78 million triangles is too much for it!!! Enjoy watching)

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