Real-time liquids with path-traced rendering in LiquiGen. This was simulated on an RTX 4090. We hear your cries for foam, bubbles, and white water: It is planned. We also ask that you try to see past the pathtracing not being denoised at runtime yet. This is all pre-alpha rendering & sim tech and will only get better from here! Want to contribute to LiquiGen's development? Fill out our wishlist survey: Join our discord server:
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