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AX: Reactivation - No Voice - Non shooting way | Elite: Dangerous | Update 15

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Urgh the odyssey game designers do not really know at which point is enough. If you plan on killing the Revenants, the Scouts will summon another batch of them. Over and over. Making you feel like a clown (probably we are ones in the view of the developers). Update 15 is so far okay, I really wish they would not have touched the Scouts. The Maelstrom is a cool experience, cool ambient and also has cool music. I wish you could have picked up missions to delievery materials from the Maelstrom to a station or even pick up missions like eliminate bla bla bla in Taranis. I wish I could say the on-foot is as good as the maelstrom but I cannot say the same. Revenants have a hilarious long range beam, making you run to the settlement 1km if you really want to keep your ship. Do respawn infinitely. Have a weird partly working AI. Their sound design are interesting. Fire cannot be fully extingush for some weird reason. I haven't saw the Eliminate X Glaive Interceptors in any mission board. That is kinda sad since they are now a part of the Thargoid Family. They are cool in my opinion, do mix the combat by a lot. Overall I feel sad that what we got for the odyssey content isn't really good and the buffed scouts are bad in my opinion, four of them do feel like doing more damage than a Basilisk. In my opinion should scouts not even be able to spam caustic rockets at you, but strong should they be not. Yes they should be annoying but not on steroids literally.

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