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Extensive Rigging Guide for CRYENGINE in Maya

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Watch Lead Technical Artist Alexander Raab deliver a 50-minute Master Class presentation about the animation rigging process using Maya and CRYENGINE. Animation Rigging with Maya - Alex Raab Start Topic 00:00 Introduction 00:35 Installing tools for 3DS Max 01:43 Opening the rig 02:25 Working with pre-existing rigs 02:38 Understanding .CDF files 03:50 Understanding skinning 04:35 Bringing a skinned Maya character into the engine 06:34 Exporting a .SKIN file from Maya 06:57 Coordinate systems in Maya vs. CRYENGINE 08:10 Assigning a texture to the character in Maya 10:55 Exporting the character from Maya 12:47 Creating a new .CDF character in CRYENGINE 13:46 Defining the skeleton 17:45 Assigning a material in Character Tool 19:43 Defining an animation folder for a .CDF character 21:22 Exporting animations from Maya 25:14 Examining the .CDF file format 25:38 Skeleton extensions 39:12 Setting up Look Inverse Kinematics (IK) 41:03 Constraint aim modifier 45:41 Setting u

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