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A Quick Explanation on How Procedural Generation Works in No Mans Sky

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This is a 5 minute version of some of the cool math and concepts behind No Man’s Sky’s procedurally generated terrain. I’ll do more videos on the actual algorithms behind these concepts in future videos, new stuff every weekend! This one was shorter and a little late because I just had my first exhausting week of work :) Thank you for 20,000 subscribers, all of you are the best. I did a stream of NMS yesterday, which you can see here: Please let me know if my s

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