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Making a game like its 1993

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In this video, I’m trying to make a game like it’s 1993. After a quick overview the vague and unrefined idea I have, I give a short overview of the tools I considered. In the end, it’s more of a tech demo than a game. Who would’ve thought it’s more involved than just writing some code? Find the binary and source code here on my website: This season was a bit of a crunch, but I wanted to get these first three videos out for #doscember ========== Timestamps: 00:00 The “Plan“ 01:25 Tools 04:00 Making the game

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