In this tutorial I cover how to use the Biped footstep rollout, Layers rollout, as well as how to use Inverse Kinematics with Biped bones. I tried to show how you can use multiple aspects of the Biped system together to make animating with the biped easier and more efficient. I hope you guys learn something ________________________________________________________________ Stuff that I will cover in future videos: TCB rollout (the biped curve editor) motion capture and combining multiple files Some overall tips and tricks for animating Rigging Meshes to Biped Bones
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