We switch things up and look at using SD to create materials for 3D models. We create a basic hand-painted material, and then take a look at creating a custom edge damage filter that we can use for all of our hand-painted materials moving forward! 04:28 - Rust 15:05 - Finalizing the base material 16:07 - Starting the filter 18:13 - Edge Damage Mask 21:40 - Finalizing the filter's outputs 27:10 - Providing our filter with inputs Thank you for an awesome mesh to use! You can get it here: https://sha
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