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ULTRAKILL Enemy Targets

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Enemies are now capable of targeting other enemies. Coming in the future, together with the next update. Note to modders: All ’target’ fields will disappear from individual enemy scripts. From now on, EnemyIdentifier will have a universal ’target’ field of type EnemyTarget, which can be constructed as such: - (); - new EnemyTarget(otherEnemyGameObject) - new EnemyTarget(arbitraryGameObject) 0:00 - 0-2 Swordsmachine 0:15 - Enemy Targets 0:47 - Demo ULTRAKILL -

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