Edit 3: The issue has been fixed. Thanks, Arkane! Edit 2: There's a info update on Deathloop's Steam page; the developers are investigating, and even have a potential fix. Read all about it on their post: Edit 1: I'm keeping track of this issue and more on the following reddit posts. This post is more complete, and I'll keep it updated as I find new information: Original description: For comparison, I used a controller and did some target tracking (moving around while trying to stay on target), and then did the same using a mouse and keyboard. While I was able to keep on target using the mouse, there is juttering that's not present when using the controller analog stick. These are not graphical micro-stutters resulting from bad performance, it's how the mous
Hide player controls
Hide resume playing