Pac-Man has infinite number of levels on NES. It's different from the Pac-Man on arcade machines. This video shows what happens after the score goes beyond 9,999,999. It's not played by human, but played by an AI written by me. All the levels since level 23 are exactly the same. It's not a speedrun. The point of this movie is not for speed. Also, the first 22 levels don't contribute much in the whole 800-level movie. So, I didn't optimize them much. Level 23 are not bad. The Pac-Man eats fruits since level 7. It doesn't eat fruits in the first 6 levels, because the speed is slow and the value of the fruits is low. The goal of the movie is not to minimize the number of levels. It's the similar reason why it doesn't eat ghost. ROM: Pac-Man (USA) (Namco).nes. No cheat. Movie: It can be played on FCEUX . This video is only the first 836 levels of the movie. The AI is written based on FCEUX. It only outputs a working solution, but not the best one or the fastest one. Watch the interesting behavior of the AI. 1:26, 3:52 Partial overlap with the ghost. 3:25, 4:14 Almost full overlap with the blue ghost. 2:53, 12:33 Chase. 4:02 Pac-Man eats the last point nicely. 6:18, 7:13 Escape. 7:02, 10:37 Nice prediction of the ghost. 7:18, 10:33, 14:52, 15:56, 17:18 Looks dangerous. 16:04 Pac-Man goes down just after the blue ghost turns back.
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