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Hard Surface Modeling with Zbrush Part 02 - 01 Getting Started

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This free tutorial series covers the complete process of creating organic hard surface geometry with Zbrush. It includes detailed examples of many tools and techniques available in Zbrush, including Spot Light, sculpting basics, Dynamesh, retopology, creasing and Dynamic Subdivision, Zmodeler, creating and using Insert Multi Mesh brushes, using assets from the Artstation Marketplace, Zremesher, and Live Boolean. Full tutorial playlist available here: Part 1 covers these tools and more in greater detail. I recommend watching it first if you are new to working with hard surface geometry in Zbrush: See more at

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