For the past few months, we've been working on a horror game, and two weeks ago, we completed the MVP. We wanted to create a game that stands out from typical jump-scare horrors. That's why we put a lot of emphasis on gameplay and immersion. 🔥 Working Title Darkness: Erebus 🔥 We decided to show the events through the eyes of a teenager with health issues. The main character, a girl named Lily, can't afford to be scared, or she might have an asthma attack. This means she can't look at frightening things. To manage her fear, the player will have to close Lily's eyes and ears, wait, and hide. And here's what we've come up with.
Hide player controls
Hide resume playing