Shot on PC in Unreal 5 City Sample, which is the bread and butter of The Matrix Awakens, a console exclusive tech demo. Everything captured in photomode - footage recorded and edited in an afternoon. This video was only an exercise in video game cinematography, never intended to be an “extremely realistic traffic jam simulation“. I know it's full of holes waiting to be poked. Commands used: ScaleCrowdCount 4-6, FOV 10-40, plus the usual quality settings. Music: Chas by Anne Nikitin Screenshots:
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