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The Power of Video Game HUDs

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GMTK is powered by Patreon - The heads-up display can change how a game works, feels, looks, and is made. Let’s find out how. === Before you watch === Content warning: Some blood === Sources and Resources === Sources [1] How We Made The Last of Us’s Interface Work So Well | Kotaku [2] How Slay the Spire’s Original Interface Almost Killed the Game | Ars Technica [3] Specter Knight Mobility Design | Yacht Club Games [4] Building games that can be understood at a glance | Stfj [5] The Casual (but Regal) Swipe: Creating Game Mechanics in ’Reigns’ | GDC Vault (but-Regal)-Swipe [6] Int

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