This is the first video of our upcoming voxel engine which we are calling 'Cubiquity'. The engine integrates our own PolyVox technology with external game engines (in this case Blackberry's Gameplay3D engine is being used). The terrain in the video was created from a heightmap and colourmap using our own importer and it has a size of 512x512x256 voxels. The video demonstrates level of detail changes as well as dynamic manipulation of the terrain by painting on it. More details: PolyVox: Gameplay3d: Source data:
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