Myvideo

Guest

Login

Creating a digital deep sea creature for videogames and productions - Part 4

Uploaded By: Myvideo
1 view
0
0 votes
0

Creating a digital deep sea creature for videogames and productions: modeling,texturing and rigging with 3dsmax, Mudbox, XrayUnwrap, XrayCat ST Part 1 - Blocking and Sculpt timelapse Part 2 - Autoretopology and unwrapping Part 3 - Maps Extraction and textures Painting Part 4 - Rigging For more informations about the tools used in the tutorial please visit the link:

Share with your friends

Link:

Embed:

Video Size:

Custom size:

x

Add to Playlist:

Favorites
My Playlist
Watch Later