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Silverwing Quick-Tip: Improve Surface Normals

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MESSAGE: Seems like I am in the technical phase of my tut creation epoch. But don´t let this fool you, this is a very essential one for all things shading related. So I hope you find it useful and have fun watching! FOLLOW ME ON SOCIAL MEDIA: --------------------------------------------------- Twitter: Instagram: Behance: TRAINING: --------------------------------------------------- If you want to learn Shading / OSL, I also offer 1:1 training. Contact me, if you are interested. PATREON: --------------------------------------------------- You can support me and the community by becoming a PATREON. This helps me to keep all my content free and accessible to everyone. Thank you so much for all my existing PATREONs for your generosity! VIDEO RELATED LINKS: --------------------------------------------------- Maxons Official Website: Octane C4D: CHAPTERS: --------------------------------------------------- 00:00 Intro 00:43 Overview 01:31 C4D: Turn on Normal Display 02:09 C4D: Normal Basics 02:34 C4D: Normals & Shading 03:15 C4D: Normal Interpolation 04:38 C4D: Phong Tag 05:21 C4D: Phong Break 05:46 C4D: Supporting Edges 07:25 C4D: Supporting Edges on Cube 08:18 C4D: Weighted Normals 09:28 C4D: More Weight Modes 10:16 C4D: Normal Tag 11:06 C4D: Bevel Depth 12:05 C4D: Inspecting the CAD Model 13:25 Chart Time: CAD Meshes & Normals 14:40 C4D: Import CAD Datat & Normals 15:12 C4D: Shortcomings of Normal Tags 16:03 MOI 3D: Filletting Text 17:01 C4D: CAD Reimport 18:04 Tut Suggestion 18:22 Patreon Thanks 19:36 Outro

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