This video shows how you can create an destructible asset for your project. It is pre-baked in Houdini so in game engine it does not have to be simulated which can make it more game friendly. Last time I create a real-time simulation of destruction : This time it is pre-baked and is just playing an animation in game. In Houdini you start to build a basic pillar, you can load in custom models here as well. The pillar gets split into 2 pieces one for the destruction and one that is more static. With that it will also be a bit more optimized by default so we are not creating too many pieces and only breaking what is needed. For the simulation it will be a base setup with some cool tricks to use the Normal vector as velocity in the simulation. With that setup you can control where the impact should be and how intens it will be. Last part is bringing it in Unreal 5 and showing a base for blueprints to get gameplay interaction with it. Timestamps 00:00
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