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How Isometric Coordinates Work in 2D games

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Isometric games often use hand-drawn 2D sprites to add depth to a game without having to deal with full 3D rendering. In this video, I cover how it works, the math you need to render isometric sprites on the screen, and how to find the isometric tile from a screen coordinate. 0:00 Intro 0:21 Orthographic projection 1:16 Tiling a sprite 1:40 Transforming tile coordinate to screen 2:55 Accounting for sprite size 3:39 Correcting offsets 4:00 Transforming screen coordinate to tile 4:46 Adding depth 4:52 Outro Music: Snake Hips - Lucas Pittman (via )

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