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Advanced Glass Shader in Cycles - Blender 2.8 Tutorial

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- Nodes and Project Files Simulating a glass shader with dispersion, caustics and other wizardry in Cycles can be tedious, due to the architecture of path-tracing engines. In this Blender tutorial we’ll explore some cool workarounds! WARNING: To be able to follow along the tutorial, a decent video card is required. I have GeForce GTX 1080. The glass tutorial timeline: 2:18 - Setting up Blender 6:05 - Adding HDRi Environment 8:18 - Refraction & Dispersion 15:53 - Reflection 18:34 - Subsurface Scattering and Translucency 21:05 - Absorption (Raylength) 24:22 - Fake Caustics in Cycles 30:47 - Volume Shader 32:49 - Roughness 37:06 - Speed-up Hack 39:30 - Final Tweaks Socials: Facebook: Twitter: Artstation: Instagram:

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