battling away testing Maya 2016's new sculpting brushes. No service packs. Quite buggy, sluggish and needs to mature a lot, but a good welcome start. :) Certainly makes a few things easier. But will stick to Zbrush for it's grunt. Still I'll def start using sculpting more and more in Maya. Pros: Works with all the poly tools, proper object handling pivots transform manipulators, snapping pivots and quad draw. Wax is great when it works properly and pinch is lovely too. Works with deformers and image
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