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Game Asset Full Workflow | Modeling&Texturing a Security Booth

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Download all the original scene files on my Patreon page: Join the Patreon group for more : Special Thanks to my Patrons! Aravise Michael Fitzpatrick dhiraj more Konstantin Mihalev Red Hector Cuevas Elvijs Dovans Dunedain larry yu arber beqiri Michalina Kulita Ivan Colelli Seiji Sugawara Valentin Cocquerez Valera Im_Cuca In this video I’ll show you the complete workflow on how to model, unwrap a Security Booth in Autodesk 3ds Max, and then texturing it in Substance Painter. Reference image: Follow me: Artstation: Behance: Facebook: Pinterest: Dribbble: Instagram

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