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Mowziemation Tutorial - Part 2: Animating the Model

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This video demonstrates how to use my MowzieModelBase class in LLibrary to animate your mobs. Don't hesitate to ask any questions in the comments! (Note that this video was recorded long before the Barakoa's release) If you do not want to use LLibrary, you can achieve (with much less ease) the same effect using pure mathematics: walk(box, speed, degree, invert, offset, weight, f, f1); is the same as = [1 if invert is false, -1 if invert is true] * f1 * degree * (f * speed offset) weight * f1; There are a few other methods that are not covered in this video: faceTarget(box, numOfBoxes, f3, f4); Apply faceTarget to head and neck boxes of your mob. “numOfBoxes“ needs to equal the number of boxes that you use faceTarget on. For example, if the neck is 5 boxes long excluding the head, use numOfBoxes = 6 on each call. Pass f3 and f4 from setRotationAngles. chainWave/Swing/Flap(boxArray, speed, degree, rootOffset, f, f1); These methods take an array of connected boxes and make them

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