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Vulkan (DXVK) vs DirectX 11

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I am comparing the performance of Vulkan (Left of the Screen) vs DirectX 11 (right of the Screen). For Vulkan, I am using DXVK from which is a “Vulkan-based translation layer for DirectX9-11.“ I am able to launch BeamNG with DXVK with Windows 7. On Windows 10, BeamNG will crash if you try to play with DXVK.

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